#ifndef GLOBAL_HPP
#define GLOBAL_HPP
#include "Tools/GLHeaders.hpp"
#include "Tools/Matrix.hpp"

struct window{
 int id;
 int x;
 int y;
 int width;
 int height;
};

extern char name[];
extern struct window window;

extern bool fullscreen;
extern int fps;

void GlobalInit(void);
#endif

